![]() I honestly don't see this working out, and Nintendo will most likely find a way to detect when someone playing online is on Cemu or another emulator, and will be able to deny the connection, thereby preventing emulators from connecting to Nintendo Network (since they're running the servers this time, unlike the Wii/DS with GameSpy running the servers). Splatoon runs at 60 on Wii U until bomb rush is activated, and I honestly don't think anyone is going to have a powerful enough CPU and GPU to make it work well. If the person playing on Cemu's framerate drops below 60 for even a second, the game will desync from the Wii U players, causing lag and probably creating the "Connection is Unstable" issue, and dcing everyone bar the emu user from the match. That would also be very controversial, since people would say that it classes as cheating to play the game like that, because you get way more accuracy then you would using the GamePad. I'm not sure how you'll make the mouse be classed as the gyro for the game, but it will in no way work like FPS/TPS games do that are developed for Windows/Mac/Linux, since the mouse will just replicate the gyro. No-one knows how Cemu will impact online matches when thrown into one with real Wii Us. ![]() There's also the fact that you'll need a tank of a CPU to run Splatoon at 60FPS, not to mention having to find a way of getting onto Nintendo Network without being banned by Nintendo. I'm totally fine with people using emulators when they play on the real disc, but naturally there's too many legality issues surrounding emulators. On top of this, it'll end up harming Nintendo if people use Cemu to join in, but don't own a Wii U or don't own Splatoon (or both). I am on the side of not allowing this, because emulators are a lot easier to use in the way of hacking and the like. it's all decided at the japan base.This is going to be a very controversial topic, especially in whether tourney organisers decide on allowing emus. region locking, online multiplayer features and so on. especially when it comes to the north american market. they are also very protective of their intellectual property and rightfully so but they do not listen to their fans as much as the other two main companies. ![]() it's why their games take a long time to go on sale. but now they finally have a choice if it's on itunes or other services. the record companies still milk the consumer wanting to sell new remasters with one or two unreleased tracks that the real fan now has to buy all over again to get those new songs. even the most outspoken person against napster, lars the drummer from metallica still didn't want to offer consumers a choice, he wants to sell full albums not songs because he thinks that how one should listen to them. the consumer now has that choice whether it be streaming or buying songs, not full albums. the record companies got greedy and did not forsee the future of downloads. It's not about choice." it was about choice, hence why i said happened in the music industry, meaning in the past. Even when more obscure bands let you name your price on bandcamp, they get pirated just as bad. As someone who pirates every song under the sun, its because im a tightwad and it's easy. ![]() "Nintendo consoles are just easy to emulate, and people were making Nintendo emulators before everyone didn't like nintendo." is nintendo doing all they can to offer back catalog games on their store? are they doing enough remastering older titles? "Also blaming the artist for music piracy? Sorry, that's BS. sony i know does not have region locking and i don't think (not sure) the xbox one does either. Freshslicepizza 3101d "It isnt a matter of not pleasing customers in this case." my reference was about region locking and yes it is about pleasing the customer.
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